Global AI in Games Market, Top key players are Microsoft, Ubisoft, Tencent, EA, Vivendi, Nintendo, Sony, kashbet, Konami, Capcom, Netease

Press Release

Global AI in Games Market Size, Status and Forecast 2019-2025

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of “intelligent agents”: any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term “artificial intelligence” is applied when a machine mimics “cognitive” functions that humans associate with other human minds, such as “learning” and “problem solving”.

In 2018, the global AI in Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.

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Key Players: Microsoft, Ubisoft, Tencent, EA, Vivendi, Nintendo, Sony, kashbet, Konami, Capcom, Netease

The study objectives of this report are:

To analyze global AI in Games status, future forecast, growth opportunity, key market and key players.

To present the AI in Games development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.

TABLE OF CONTENT:

1 Report Overview

2 Global Growth Trends

3 Market Share by Key Players

4 Breakdown Data by Type and Application

5 North America

6 Europe

7 China

8 Japan

9 Southeast Asia

10 India

11 Central & South America

12 International Players Profiles

13 Market Forecast 2019-2025

14 Analyst’s Viewpoints/Conclusions

15 Appendix

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This post was originally published on Technology Trend